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Computing

Intent

At Christ the Sower we will use ICT to motivate teachers and learners, increase access to learning and improve standards. We use ICT to promote social inclusion and create online communities within and outside of school. We will empower our children to become both independent and collaborative learners.

We will use a high-quality computing curriculum enable pupils to use computational thinking and creativity. We will ensure that pupils understand the links with the wider curriculum and are given the opportunities to explore these links. We will ensure that pupils leave at the end of Year 6 as digitally literate, with a clear understanding of how to use communicate their ideas a range of technology as well as understanding how to stay safe when online. Additionally, pupils will be taught the basics of programming through coding for a range of applications.

Implementation

General Principles

In implementing this policy, we aim:

  • To enable children to acquire computing skills which are relevant to their present and future lives
  • To enable children to become increasingly independent and confident learners
  • To promote children’s enjoyment and interest in computing.
  • To help children gain an understanding of the uses, and importance of, computing outside school
  • To enable children to understand how to stay safe online
  • To use computing across the curriculum
  • To enable children to communicate and handle information appropriately

Specific Areas of focus

  • To teach children to use computing equipment and software confidently and purposefully
  • To encourage children to follow their own lines of enquiry using appropriate software and equipment
  • To help children use computing to aid problem solving, recording and expression of work
  • To teach children to use the Internet to communicate and as a source of information

The school has developed its own yearly ‘overviews’, based around the Google and Computing at School Scheme of Work, alongside resources created by respected educators with vast experience in computing. It is expected that teachers will adapt these to make them appropriate for their class. Each unit of work will have a specific e-safety focus linked to it but teachers should deal with online safety issues as they arise.

Each class is allocated a one hour a week slot in the computer suite, but this can be supplemented with additional sessions as required plus the use of ipads or Learn Pads in the classroom.

Use of resources

The resources to support computing include a network of computers with a file server. The majority of computers are based in the computer suite. Each classroom has a computer, data projector and Interactive Whiteboard. This ensures that children have the opportunity to use computing as part of their Literacy and Numeracy and across the wider curriculum when appropriate.

The children are given experience of a wide range of computing equipment, both in computing lessons and in support of their learning across the curriculum. The equipment includes:

  • Interactive Whiteboards
  • Digital Cameras
  • Programmable Toys
  • Scanners
  • Overhead Projectors
  • Data Projectors
  • Audio/visual equipment
  • Digital Bluecameras
  • Digital Microscopes
  • Data Loggers
  • Microphones/ Headphones
  • Learnpads
  • ipads

Impact

Monitoring and Evaluation

Monitoring and evaluation will be carried out regularly and will entail:

  • Planning scrutiny
  • Observations/drop-ins
  • Reviewing children’s work
  • Analysis of data
  • Monitoring of assessment
  • INSET and staff training

Assessment

This is carried out through questioning of children, observation of children working, marking of children’s work and teacher assessment.